All 15 games
15 games, available in the browser. Browse freely; starting a run needs sign-in and enough in-game coins. Each guide explains its actual mouse, touch or keyboard controls, strategy, scoring and run endings.
| Game | Genre | Entry | What it is |
|---|---|---|---|
| BeatSequence | Rhythm | 300 | Tap the beat, chase the combo — then make your own and earn coins every time someone plays it |
| BLOX | Puzzle | 100 | Drag pieces in, clear rows AND columns, chain the streak |
| Snake | Arcade | 100 | Classic grid, seeded food, global leaderboard |
| BrickBreaker | Arcade | 200 | Bust bricks, keep the ball alive |
| Asteroids | Shooter | 200 | Rotate, thrust, blast the rocks |
| Rise | Puzzle | 200 | Clear lines, dodge the rising floor |
| Simon | Memory | 100 | Watch the pattern, repeat it back |
| Gems | Puzzle | 200 | Match fast — the energy drains! |
| Nova | Shoot em up | 300 | Dodge, blast, survive the waves |
| MERGE | Puzzle | 100 | Swipe, collide, double — the board fills faster every turn until it jams |
| TOWER | Strategy | 300 | Endless waves walk one lane — build the line that holds longest |
| DIG | Arcade | 200 | Tunnel for gems — and mind the rocks you loosen |
| FLAK | Action | 200 | Endless waves across two screens of ruin — run, aim anywhere, never stand still |
| FLIP | Puzzle | 200 | The board is shown to you once — remember it |
| Bubbles | Puzzle | 100 | Aim, bounce, pop the hex grid |
Entry fees are in coins, and score-based rewards may return some or more than the fee — see how the economy works.
If you like puzzles
BLOX is the quiet one: nothing falls and nothing rotates, so a lost board is entirely your own doing. Rise is the opposite — a falling-block puzzle with garbage rows pushing up from underneath on a clock that tightens as you survive. Gems plays match-three against a draining energy bar rather than a move limit, and Bubbles rewards severing a hanging cluster over merely matching three.
If you want reflexes
Nova fires for you, which turns the whole game into movement and positioning. Asteroids rewards managing momentum and finding gaps between fragments. BrickBreaker is an aiming game disguised as an interception one, and Snake makes every point you score into the obstacle you have to avoid next.
If you want rhythm or recall
BeatSequence is the only game here you can also write for — chart a song in the editor, publish it, and earn coins whenever somebody plays it. Simon is pure sequence recall, including reverse rounds. FLIP asks you to remember card positions from a shrinking preview.
For a longer plan
Merge rewards organising a whole board around a corner. Tower is about covering a winding route with limited ENERGY. Dig asks whether to bank a gem quota or risk another vein. For two-handed action instead, FLAK combines independent movement, jumping and aim.
Explore before spending coins
The 3D hall's Map · Rooms & Games control can take you to any cabinet; visiting does not start a run. Explore five floors: a social lobby, rhythm and memory, puzzles, action, and a strategy sky garden with cafe seating. Walk up the green staircase on the right of the original lobby to reach 2F, then follow connected stairways to the higher categories. The category floors have 32–56 rising platforms and wide game decks. You can walk around the cabinets without clearing a game. A fall lands on the platform or ground below, and you continue at that position. Open the cafe menu and order at the 1F counter: water is free and restores five exploration hearts, coffee costs 20 coins and blocks one obstacle hit, and lemonade costs 30 coins and restores three hearts. The barista confirms your order in a speech bubble. When the drink is ready, pick up the glass from the counter and press the named DRINK button; you can drink standing or seated. Paid orders require a signed-in account; effects last for this world visit and never affect arcade scores. Upper-category stairs now include a timed gate, sliding block, rotating sweeper and sky pulse. Yellow warns before a pulse; red means danger. Jump over or move around an obstacle. Contact costs one exploration heart with a short immunity window. At zero hearts, pause for two seconds and recover two hearts at the same position; free water restores the rest. Find eight stamps across the upper floors. Completing the free trail unlocks an Explorer halo and double jump in the hall. The passport is saved on this device, with no coin reward. A positive, non-practice score submitted in each of the fifteen cabinet games during one UTC day unlocks a Champion crown, rainbow aura and a dated daily trophy. Entry fees still apply to games. The 2D lobby has an All games jump past the flagship and community section.
All of them share
Touch and keyboard controls where both make sense, server-side score validation before ranking, a daily rotation that puts a prize pool on three of them each day, and a coin wallet that carries across every cabinet. None of them need an install.