Snake
Arcade · 100 coins to play · free in your browser
The classic, with the corners taken off it. You steer a growing snake around a grid collecting apples, and the difficulty is entirely self-inflicted: every apple makes the obstacle longer. This version adds items that can help or hurt, so a greedy line is not automatically the right one.
Is this your next game?
Choose Snake for readable movement with increasingly tight routing. The same turn can be made with arrows, a swipe or the on-screen D-pad.
Try the controls — no login Choose a cabinet in the arcade →Try the controls here
Plan a route to the diamond-shaped apple. Use the direction buttons or focus a button and use Arrow keys. This small training board advances one cell per input; the arcade game moves continuously.
Eating an apple grows the snake. Avoid the wall and your tail, and leave yourself an exit. Later hazards use # for rocks, × for bad apples, ✂ for scissors and ★ for golden apples. This exercise uses RetroZ’s game rules. No login, entry fee, saved score, coins or leaderboard rewards.
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How to play
- Arrows, swipe, or the on-screen D-pad to steer.
- Eat food to grow and earn coins.
- Speed rises the longer you survive.
Mouse and keyboard
- Arrow keys — Up, Down, Left and Right steer the snake. Turns are queued for the next movement step; you cannot reverse directly into your own neck.
Controls on a touchscreen
- Swipe or use the on-screen D-pad to turn. A swipe has to travel a minimum distance and be clearly horizontal or vertical — a short or near-diagonal drag is dropped rather than guessed at, which is what stops an accidental reversal into your own neck.
Scoring
- An ordinary apple is worth 100 points and one segment of growth.
- A golden apple adds 150 points total and grows the snake by two segments; it does not also award ordinary-apple points.
- A bad apple costs 50 points without growth or tail trimming. Scissors cost 30 points and trim the tail to about 60% of its post-move length; neither penalty takes the score below zero.
Combos and multipliers
There is no score multiplier. Ordinary and golden apples grow your body, while bad apples do not; collecting more food means planning around a longer obstacle.
How a run ends
Running into a wall, a rock, or your own body.
Worth knowing
- Rocks accumulate as the run goes on, so a board that started open closes in even if you never grow.
Your first run
- Make a broad loop with an exit before cutting inward for food. Look one turn beyond the apple so growth does not close your escape.
- Use one clear direction at a time near walls. The snake cannot turn directly into its neck; plan a corner instead of trying to reverse.
A mistake to avoid
Chasing a valuable item through a narrow gap without checking where the tail and rocks will leave room for the following turn.
Worked example
Three ordinary apples add 300 raw points and three segments. One golden apple adds 150 points total and two segments, so those three ordinary apples followed by a golden apple earn 450 points and five segments altogether.
Examples describe in-game points or resources. Wallet rewards are calculated separately after submission.
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Entry, rewards and fair play
Sign in to play. A run costs 100 coins. You need the full fee: with a lower balance, the run does not start and no coins are charged. Claim an available daily bonus before trying again. Your score can earn coins back and is validated by the server before ranking. How the economy and verification work →
Snake is in the daily rotation: 3 of the 16 games in the rotation pool carry a ranked board and a share of the community prize pool each day, drawn from the calendar date. This pool includes legacy BlockDrop and differs from the public catalog. On its day this cabinet wears a gold star.
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