← Play RetroZ Arcade

FLAK

Action · 200 coins to play · free in your browser

Two screens of ruined city block and waves of bots that keep coming. The camera holds you in the middle of the frame, so the ground you can see is the same either way you run. You sprint along it, jump between the concrete slabs left standing, and aim independently of where you are moving — which is the whole shape of the game, because the safe place to stand and the place you need to be shooting are almost never the same. Bullets do not pass through the slabs, yours or theirs, so the block is a set of angles rather than an open field. Enemies flash before they fire, and that flash is the entire warning you get.

Is this your next game?

For simultaneous movement and aiming. On touch, practise moving with the left stick while holding the right fire control before chasing chains.

Choose a cabinet in the arcade →
FLAK in play — a frame from the arcade's own attract reel.

How to play

Mouse and keyboard

Controls on a touchscreen

Scoring

Combos and multipliers

The combo is the KILL CHAIN: kills landed within about two seconds of each other stack. Three in a chain pays 1.5 times, six pays 2, and ten or more pays 2.5. The chain is deliberately the axis rather than survival time, because skill in this game is taking a dangerous angle and clearing it quickly, not hiding well. A six-kill chain also repairs your guard, which is what makes pushing forward the safer play more often than it looks.

How a run ends

You carry three lives and one guard. A hit with the guard up breaks the guard, knocks you back and leaves you briefly invulnerable; a hit without it costs a life, wipes every enemy bullet on screen, restores the guard and puts you back at a verified safe spot. The guard does not regenerate by waiting — only a wave clear, a six-kill chain or a boss kill returns it. There is no final wave: the pressure ramp climbs on the run clock until it wins.

Worth knowing

Your first run

A mistake to avoid

Treating cover as a permanent safe spot. Time pressure and later artillery keep increasing; cover buys a moment to choose the next attack.

Worked example

With a 2× chain multiplier, a tier-one kill pays 60 points from its base 30. Clearing wave two adds a 300-point wave bonus. These combat points are separate from wallet coins.

Examples describe in-game points or resources. Wallet rewards are calculated separately after submission.

Try next

Nova — Shoot em up · Asteroids — Shooter

Entry, rewards and fair play

Sign in to play. A run costs 200 coins. You need the full fee: with a lower balance, the run does not start and no coins are charged. Claim an available daily bonus before trying again. Your score can earn coins back and is validated by the server before ranking. How the economy and verification work →

FLAK is in the daily rotation: 3 of the 16 games in the rotation pool carry a ranked board and a share of the community prize pool each day, drawn from the calendar date. This pool includes legacy BlockDrop and differs from the public catalog. On its day this cabinet wears a gold star.

More games

BeatSequence · BLOX · Snake · BrickBreaker · Asteroids · Rise · Simon · Gems · Nova · MERGE · TOWER · DIG · FLIP · Bubbles

All 15 games →